You’ll get a small bonus to your Action Points, but the bonus is barley noticeable unless you have it really high. This may be a good choice if investing in the “Guns” skill, but that is about the only reason to raise this stat any higher than 5 or 6. You can safely take points off this stat without any issues and apply it to other stats. CharismaĬharisma is not all that useful considering it doesn’t really altar that much in the game, and it only governs your speech skill.
If your going to be using a lot of heavy equipment in the game this stat is a must. It also governs how much you can carry, each point put into the Stat adds 10lbs to your total carry weight, and combine this with the “Burden to Bear”(Upon completion of Lonesome Road ) and “Strong Back” perks can add a total of 100lbs, and if you complete Lonsesome Road with a good rep with the NCR you get a Duster which adds another 25lbs to your total carry weight. Strength is a useful stat for those who like Melee and Unarmed combat, but what many people don’t know is that certain guns, explosive and energy weapons also require a certain amount punt into Strength to make them more accurate. Allowing you to add more points to any of the thirteen skills in the game. The first SPECIAL stat you should consider increasing is the intelligence a higher INT (for short) stat gives you more skill points to spend when levelling up. Considering the sheer ammount of perks in this game I will not be covering them all, just the ones I recommend. In Part 2 I’ll be covering the perks I recommend. I have been watching a lot of Fallout New Vegas Character Creation guides on YouTube, and I figured I’d make my own that includes all the DLC traits, I’ll be giving my recommended traits, skills and SPECIAL stats, and will also be covering some of the other choices you could make.